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Souls-Like Roguelike 'Serpent's Gaze' Launches Early Access on Steam

The game's combination of fixed hand-crafted maps with roguelike curse modifiers offers a structural alternative to the procedurally generated levels typical of the genre, while its cooperative focus targets a growing demand for shared souls-like experiences.

Reporting from 2 sources: 4Gamer.net, Game Spark.

Souls-Like Roguelike 'Serpent's Gaze' Launches Early Access on Steam

Swedish indie studio Feeble Minds released the early access version of its new PC title 'Serpent's Gaze' on Steam on May 25, 2026. The game is a third-person action title that blends souls-like combat with roguelike progression and supports up to four-player cooperative play. Players explore hand-crafted, fixed maps across desert, ruin, and cathedral environments rather than procedurally generated ones. Each run introduces randomized difficulty modifiers called 'curses,' such as miniboss ambushes or environmental traps. Players collect 'Blessings,' 'Gifts,' and 'Relics' during their journey to assemble unique character builds. The build system is anchored by 'Aspects,' including the 'Aspect of Plague,' which grants temporary stat points per enemy defeated, and the 'Aspect of Valor,' which increases damage based on lost health. The early access version is priced at 1,900 yen, with a 10% launch discount bringing it to 1,710 yen. The game supports Japanese language. Feeble Minds CEO Jannik Reuterberg stated the team hopes player feedback during early access will help refine the title toward a version 1.0 release.

The game is set in a world where players are beings granted life by the fading tree god Magnolia. Their mission is to defeat rival gods and usurpers who control the land. The desert setting holds secrets that unfold as players progress, according to Game Spark.

The development team at Feeble Minds consists of 10 people. The studio includes former developers of Satisfactory and Goat Simulator. The hand-crafted maps include desert, ruin, and cathedral environments.

Game Spark provided additional detail on the two Aspects described in the summary. The Aspect of Plague is designed for a tempo-based build that keeps defeating enemies quickly. It works well with Blessings that extend buff duration and equipment that scales with stats. The Aspect of Valor is a revenge-style build. It pairs with max HP increases, gradual automatic health recovery, and Relics that stagger enemies at the cost of the player's own health. Game Spark described the combination as a "let them cut flesh to break bone" fighting style.

CEO Jannik Reuterberg said in a statement: "We are happy to welcome everyone to the world of 'Serpent's Gaze' starting today. The early access version allows cooperative play with friends. And we hope that as this title is refined toward the official version 1.0, it becomes a 'cooperative play' between the players and all of us."

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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