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StudioWink's Re:Connect Brings Visual Programming Puzzles to Steam and Switch

The game is built on visual programming as a design idea rather than as a teaching tool, and the puzzle logic and boss patterns are shaped around it.

StudioWink's Re:Connect Brings Visual Programming Puzzles to Steam and Switch

Reporting from 1 source: 4Gamer.net.

StudioWink showed Re:Connect at the DREAMSCAPE#5 indie exhibition at Tokyo International Forum on October 24, 2026. Players control a debug AI that hacks into malfunctioning devices and solves circuit puzzles to fix "heart bugs" in AIs. The demo ran to a boss battle against the maid-type care AI Mei. A Steam release is planned, with a Nintendo Switch version also in the works.

Developer Ma-pyong handles level design, programming, and more alone aside from graphics and sound, and the project has taken about four years of full-scale development to reach this point. The character motifs were chosen from the characteristics of visual programming itself.

Puzzles begin with moving box-shaped units; by connecting code suited to a unit, players program its functions, and boss battles apply those same mechanics against distinctive attack patterns. The build also went through a major problem in which all the programming disappeared.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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Re:Connect DREAMSCAPE#5 StudioWink

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