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EPID Games

EPID Games is an active developer behind the mobile game Trickcal: Mochi Mochi Cheek Daiseen, now planning IP expansion including a global pre-release story and an anime adaptation. The studio has also revealed a teaser for a new project, Trickcal Patima, which is in early pre-production based on a broad hiring push.

Synthesized from 2 Yomimono stories · updated Jul 18

EPID Games, the developer of the mobile game Trickcal: Mochi Mochi Cheek Daiseen, has moved from a survival phase into active IP expansion. CEO Michael stated at Bilibili World 2026 that the company aims to expand the Trickcal IP, including plans for an anime adaptation and a global pre-release story. The game's popularity in Japan was demonstrated by a 1,000-person line at an Akihabara pop-up shop and sold-out collaborations. The booth at Bilibili World featured characters Spicky, Commey, and Elfin.

Just a few weeks earlier, on June 29, 2026, the studio released a teaser PV for its next project, Trickcal Patima. The teaser retains the same mochi-like cheek art style, and a teaser website went live alongside it. No details about the game's genre, platforms, or release window have been disclosed. However, EPID Games posted numerous job openings for the project, including positions for a development project manager, combat and balance planner, server and client programmers, character illustrators, 2D animators, and operations staff. The breadth of the hiring indicates the company is in the early stages of building a team for full-scale production on Trickcal Patima.

Key facts

CEO announced IP expansion plans
CEO Michael stated at Bilibili World 2026 that EPID Games aims for IP expansion, including an anime adaptation, after surviving three years.
Global pre-release story planned
A global pre-release story for Trickcal is reportedly planned.
Trickcal popularity in Japan
A 1,000-person line at an Akihabara pop-up shop and sold-out collaborations demonstrated the game's popularity in Japan.
Teaser for Trickcal Patima released
EPID Games released a teaser PV for Trickcal Patima on June 29, 2026.
No details on genre, platforms, or release window
Specific details about Trickcal Patima's genre, platforms, or release window have not been disclosed.
Extensive hiring for Trickcal Patima
EPID Games posted job openings for development, art, and operations roles, indicating early stages of production.

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Connections

Structured graph also available as JSON at /public/entities/epid-games. CC BY 4.0.

All coverage

Jul 17

Trickcal Developer Plans Global Pre-Release Story, Eyes Anime Adaptation

EPID Games CEO Michael stated at Bilibili World 2026 that the developer of Trickcal: Mochi Mochi Cheek Daiseen aims for IP expansion, including anime adaptation, after surviving three years. A global pre-release story is reportedly planned. The game's popularity in Japan was evidenced by a 1,000-person line at an Akihabara pop-up shop and sold-out collaborations. The booth featured characters Spicky, Commey, and Elfin. The developer also expressed interest in seeing doujinshi become a genre at Comiket.

Jun 29

EPID Games Reveals Teaser PV for New Title Trickcal Patima

EPID Games, the developer behind the mobile game "Trickcal: Mochi Mochi Hoppe Daisakusen," released a teaser PV for its next project, "Trickcal Patima," on June 29, 2026. The teaser video showcases multiple characters with the rounded, mochi-like cheeks that defined the original Trickcal's art style. Alongside the PV, a teaser website has also gone live. Specific details about the game's genre, platforms, or release window have not been disclosed. However, EPID Games has posted numerous job openings for the project, spanning development, art, and operations roles. These include positions for a development project manager, combat and balance planner, server and client programmers, character illustrators, 2D animators, and operations staff. The breadth of the hiring suggests the company is in the early stages of building a team to begin full-scale production on the new title.