Happinet announced Sa[meow]rai: Gin'yoku no Nekozamurai on September 10, developed by GouHong Studio, for launch on PC via Steam in spring 2027. Only the first story covers this title; the second Happinet announcement that day concerns a different game.
Happinet announced on September 10 that Sa[meow]rai: Gin'yoku no Nekozamurai is in the works from developer GouHong Studio, with a release set for spring 2027 on PC via Steam. The game is a 2D top-down action adventure set in Seiryu City, a near-future metropolis where corporations and armed enforcement agencies control the streets. The protagonist is a cat samurai carrying a malfunctioning Gyakusen-style Reboot Device.
The device defines how the game plays. It puts a roughly 10-second limit on each fight. The player has to kill every enemy before the timer runs out or the device kills its host. Each kill adds time, and combos add more. A fatal wound triggers the device's original function, rewinding time to the start of the fight, so every failed attempt restarts the encounter rather than ending the run.
Combat is built around the katana as the basic weapon, with an Iai Slash for closing distance and for parrying gunfire. The current Steam demo includes six weapon types. A Hack Blade lets the player take control of electronic devices such as automated turrets. Story choices determine endings. Happinet has not given a narrower release window than spring 2027.
Written with AI from the cited Yomimono stories below, each itself sourced.
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Sep 10
Happinet Corporation announced on September 10 that Sa[meow]rai: Gin'yoku no Nekozamurai, developed by GouHong Studio, will launch for PC via Steam in spring 2027. The 2D top-down action adventure is set in Seiryu City, a near-future metropolis where corporations and armed enforcement agencies hold the streets. The protagonist is a cat samurai with a malfunctioning Gyakusen-style Reboot Device implanted in their body. The device imposes a roughly 10-second limit on each fight; the player must kill every enemy before time runs out or the device kills the host. Each kill adds time, and combos add more. A fatal wound triggers the device's original function, rewinding time to the start of the fight. The katana is the basic weapon, with an Iai Slash for closing distance and parrying gunfire. Six weapon types appear in the current Steam demo, and a Hack Blade lets the player seize control of electronic devices such as automated turrets. Story choices determine endings.