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Shape of Dreams

Shape of Dreams is available on PS5, Xbox Series X|S, Xbox Cloud, Xbox on PC, and Nintendo Switch 2 following its September 17, 2026 console release and major update. The Lizard Smoothie roguelite has sold 1.5 million copies.

Synthesized from 3 Yomimono stories · updated 1h ago

Shape of Dreams began as a two-person indie project. Lizard Smoothie's Sim Eun-seop, the CEO and lead programmer, presented a case study at NEXON's NDC26 in June 2026 describing a game built by two engineers with no art background. The team focused on gameplay and used a free demo as a primary marketing tool, updating it about 70 times over 2 years and 9 months. The demo sold 1 million copies within three months of a September 2024 Steam release. Player behavior tracking built into the demo led to changes including WASD controls and nerfed early enemy attacks that had caused 45 to 50 percent death rates in the first stages.

By September 2026, the game had sold 1.5 million copies since a September 2025 release. NEOWIZ published it. On September 17, 2026, NEOWIZ released the game for PS5, Xbox Series X|S, Xbox Cloud, Xbox on PC, and Nintendo Switch 2 alongside a major update marking a year since launch. The update added the ice-wielding character Ketos, new bosses, an ending, and a system that randomizes boss behavior. Crossplay is supported across the console versions.

Co-founders Sim Eunseop and Kang Kipyo say they designed the game to remove PvP stress and let players break it. The developers deliberately turn player-discovered broken builds into official features, a stance the console launch and update extend. The four-player action roguelite merges MOBA elements with co-op flexibility.

Key facts

Developer
Lizard Smoothie
Publisher
NEOWIZ
Total sales
1.5 million copies since its September 2025 release
Console release date
September 17, 2026
Platforms
PS5, Xbox Series X|S, Xbox Cloud, Xbox on PC, and Nintendo Switch 2
Update additions
Ice-wielding character Ketos, new bosses, an ending, and a system that randomizes boss behavior
Crossplay
Supported across the console versions
Co-founders
Sim Eunseop and Kang Kipyo
Demo updates
Roughly 70 times over 2 years and 9 months
Steam release
September 2024

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Release
game · 2025-09-17 · global · 2026-09-20
Release
game · 2026-09-17 · PS5, Xbox Series X|S, Nintendo Switch 2 · 2026-09-17
Release
game · September 2024 · Steam · 2026-06-18
Noted
Sold 1.5 million copies since its September 2025 release · 2026-09-20

Connections

Produces of
lizard smoothie

Structured graph also available as JSON at /public/entities/shape-of-dreams. CC BY 4.0.

Claim activity

When a claim about Shape of Dreams was confirmed, debunked, or disputed against open-web sources. The record stays even after a claim drops off the facts list.

  • Confirmed game 2025-09-17 global 2d ago · source

All coverage

3d ago

Shape of Dreams Ports To Consoles As Developers Keep Broken Builds

NEOWIZ released Shape of Dreams on September 17 for PS5, Xbox Series X|S, Xbox Cloud, Xbox on PC, and Nintendo Switch 2, alongside a major update marking a year since launch. Lizard Smoothie's four-player action roguelite merged with MOBA elements has sold 1.5 million copies since its September 2025 release. Co-founders Sim Eunseop and Kang Kipyo say they designed it to remove PvP stress and let players break the game.

5d ago

Shape of Dreams Launches On PS5, Xbox Series X|S, Switch 2 With Major Update

NEOWIZ released Shape of Dreams for PS5, Xbox Series X|S and Nintendo Switch 2 on September 17, alongside a major update. The Lizard Smoothie-developed roguelite added the ice-wielding character Ketos, new bosses and an ending, plus a system that randomizes boss behavior. Crossplay is supported across the new console versions.

Jun 18

Shape of Dreams Demo Updated 70 Times Over 2 Years, Hit 1 Million Sales

Sim Eun-seop, CEO and lead programmer of Lizard Smoothie, presented a case study at NEXON's NDC26 on how the indie game Shape of Dreams sold 1 million copies within three months of its September 2024 Steam release. The team, two engineers with no art background, focused on gameplay and used a free demo as a primary marketing tool, updating it roughly 70 times over 2 years and 9 months. Data collection tools were built in to track player behavior, leading to key changes like adding WASD controls after a focus group test showed demand, and nerfing early enemy attacks that caused 45-50% death rates in the first stages.