← all stories

The Elder Scrolls

The Elder Scrolls VI remains Bethesda's top development priority, but the studio has been hit by layoffs that affected veteran developers and raised concerns about the game's production. The Elder Scrolls Online's roadmap is under review after layoffs at ZeniMax Online Studios, and a Switch 2 port of Oblivion Remastered is set for August 12.

Synthesized from 13 Yomimono stories · updated 1d ago

Bethesda Game Studios has confirmed that The Elder Scrolls VI is its main development focus, using the new Creation Engine 3. Xbox Chief Content Officer Matt Booty told Variety in June 2026 that he saw the game running at Bethesda and called it 'amazing,' adding that the team will show footage when it is ready. Microsoft is reportedly planning to accelerate development of the series, with possible budget increases approved by CEO Satya Nadella and CFO Amy Hood, though budgets have not yet been finalized.

In July 2026, Bethesda laid off over 50 staff, including veteran developers who worked on The Elder Scrolls III: Morrowind onward. An IGN report cited by Game Spark said current and former employees believe the cuts threaten The Elder Scrolls 6, with replacement workers, onboarding delays, and staff from The Elder Scrolls Online being pulled in to fill gaps. A 27-year veteran, Christiane Meister, also left. The same month, Bethesda's labor union OneBGS filed legal action over severance terms for laid-off workers, alleging the company bypassed collective bargaining on the same day it publicly promoted upcoming projects.

The Elder Scrolls Online has been directly affected by Microsoft's restructuring. ZeniMax Online Studios announced a review of the game's development roadmap on July 6, the same day Microsoft laid off 1,600 Xbox employees. A quest creator at ZeniMax said half her team was cut. Season 1 Resurgence of the Thieves Guild launched on July 8 as scheduled. Meanwhile, Bethesda announced a Nintendo Switch 2 version of The Elder Scrolls IV: Oblivion Remastered, launching August 12, with a physical edition releasing August 11. The remaster originally launched on PC, PS5, and Xbox Series X|S in April 2025. Bethesda also released 'Heart of the Mountain', a DLC-class fan mod for Skyrim, on the Skyrim Creations platform in May 2026.

Key facts

Development priority
The Elder Scrolls VI remains Bethesda's main development focus, using the new Creation Engine 3.
Progress update
Xbox Chief Content Officer Matt Booty said he saw The Elder Scrolls VI running at Bethesda and called it 'amazing.'
Layoffs impact
Over 50 staff were laid off at Bethesda Game Studios, including veteran developers who worked on The Elder Scrolls III: Morrowind onward.
Union legal action
Bethesda's labor union OneBGS filed legal action over severance terms for laid-off workers, alleging the company bypassed collective bargaining.
ESO roadmap review
ZeniMax Online Studios announced a review of The Elder Scrolls Online's development roadmap after Microsoft layoffs.
ESO Season 1 launch
The Elder Scrolls Online Season 1 Resurgence of the Thieves Guild launched on July 8.
Oblivion Remastered Switch 2 port
The Elder Scrolls IV: Oblivion Remastered launches on Nintendo Switch 2 on August 12, with a physical edition on August 11.
Skyrim paid mod release
Bethesda released 'Heart of the Mountain', a DLC-class fan mod for Skyrim, on the Skyrim Creations platform for about $10.

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
accelerated development · 2026-06-13

Connections

Structured graph also available as JSON at /public/entities/the-elder-scrolls. CC BY 4.0.

All coverage

1d ago

Bethesda Says Layoffs Won't Affect The Elder Scrolls VI Development

Bethesda Game Studios has stated that recent large-scale layoffs will not affect the development roadmap for The Elder Scrolls VI. The company responded to questions from YouTuber MrMattyPlays in a video published July 23. When asked whether the layoffs would delay the game, Bethesda asserted that the roadmap will not be affected. The studio also commented on The Elder Scrolls IV: Oblivion Remastered, which is set to release on Nintendo Switch 2 on August 12. Bethesda said the development team is currently focused on the Switch 2 release but intends to reflect optimizations gained from that version onto console and PC versions. The release date for The Elder Scrolls VI remains undecided. The layoffs, part of broader cuts in Microsoft's Xbox division, drew criticism after reports that Bethesda informed affected employees they would receive only the legally minimum severance without union negotiation. A Canadian employee reportedly received a termination notice with a different explanation than initially given.

1d ago

Bethesda Union Files Legal Action Over Minimum Severance for Laid-Off Workers

Bethesda Game Studios' labor union, OneBGS, announced on its official Bluesky account that it has taken legal action against the studio over severance terms given to laid-off employees. The layoffs, affecting dozens of workers in Canada who worked on the Fallout and The Elder Scrolls series, were first communicated via video call on July 6, 2026, with employment initially set to continue until September while the union and company discussed severance. However, on July 17, the same day Bethesda announced future developments for both franchises, affected employees received an email notification stating they would receive only the legally minimum severance pay, including pay in lieu of statutory notice and unused vacation pay, without union negotiation. Affected workers also lost group benefits at that point. OneBGS stated that this response violates Canadian labor law and that it has initiated legal proceedings. The union commented that while Xbox and Bethesda generate large profits from their workforce, workers are being discarded, and it aims to end the cycle where employees bear the cost of management's decisions.

Jul 17

Bethesda Lays Out Fallout Remasters, Obsidian Project, and Elder Scrolls VI Priority

Bethesda Game Studios released a statement detailing its upcoming projects, including remastered versions of Fallout 3 and Fallout: New Vegas. The studio also confirmed a new Fallout project with Obsidian Entertainment, a prequel expansion for Fallout 76 titled 'Raven Rock', and that Fallout 5 is in pre-production. The Elder Scrolls VI remains the main development focus, using the new Creation Engine 3.

Jul 17

Bethesda Reveals Fallout 5 Pre-Production, Fallout 3 and New Vegas Remasters

Bethesda Game Studios published a detailed status update on its official X account on July 17, 2026, covering the development pipeline for its major franchises. The studio confirmed that Fallout 5 has entered pre-production and is being built using Creation Engine 3, the same engine powering Starfield and The Elder Scrolls VI. In addition, remastered versions of Fallout 3 and Fallout: New Vegas are in development. Bethesda also announced a new, unannounced Fallout project being co-developed with Obsidian Entertainment, the original creator of Fallout: New Vegas. The Elder Scrolls VI remains the studio's top priority, with development proceeding as planned. For Fallout 76, a major expansion called Raven Rock, set as a prequel to Fallout 3, is scheduled for 2027. The Fallout TV series is in production for a third season, and Fallout Shelter is receiving a new season of content. Bethesda stated that this year's Fallout Day broadcast will not be streamed, but a live event in Washington, D.C. is planned for 2027 to mark the series' 30th anniversary.

Jul 9

Bethesda Layoffs Cast Doubt on The Elder Scrolls 6 Development

An IGN report cited by Game Spark reveals that over 50 staff have been laid off at Bethesda Game Studios, including veteran developers who worked on The Elder Scrolls III: Morrowind onward. Current and former employees say the cuts threaten The Elder Scrolls 6, with replacement workers, onboarding delays, and staff from The Elder Scrolls Online being pulled in to fill gaps. A 27-year veteran, Christiane Meister, has also left.

Jul 7

Bethesda and Elder Scrolls Online Hit by Xbox Restructuring Layoffs

Bethesda and Zenimax Online Studios, the team behind The Elder Scrolls Online, are affected by Xbox's ongoing restructuring. Bethesda's head Jill Braff told staff in an email that the company must focus on its strongest franchises. Kotaku reports that up to half of the ESO development team may be laid off, and the game's roadmap will shift.

Jul 7

Elder Scrolls Online Roadmap Under Review After Microsoft Layoffs

ZeniMax Online Studios announced a review of The Elder Scrolls Online's development roadmap on July 6, the same day Microsoft laid off 1,600 Xbox employees with plans for 1,600 more. The roadmap for Season 1 and beyond will be changed, though Season 1 itself is still set to start July 9. A quest creator at ZeniMax said half her team was cut, indicating the layoffs are already affecting the game's schedule.

Jul 6

Microsoft Restructuring Cuts id Software Staff by Half as ZeniMax Pivots to Major IPs

Microsoft's Xbox division is undergoing a large-scale restructuring that will cut approximately 3,200 jobs over the next year, part of a broader layoff of about 4,800 employees across the company. As part of the reorganization, ZeniMax Media will shift its strategy to focus on major franchises including Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein, according to a Bloomberg report cited by multiple outlets. The restructuring has hit id Software, the studio behind DOOM and Quake, particularly hard. Reports from Game Developer and Game Informer, cited by GIGAZINE and GameSpark, indicate that roughly half of id Software's staff has been laid off, with former Bethesda executive Jeff Gardiner reporting 95 layoffs out of an estimated 185 employees. Veteran developers including principal concept artist Colin Geller, animator Chris Street, and principal programmer Dustin Land have confirmed their departures. The quality assurance department was reportedly devastated. Arkane Studios in Lyon is also under review, with Microsoft considering strategic options including a sale or spin-out, though French labor laws may slow the process. Xbox CEO Asha Sharma told employees in an internal memo that no announced first-party titles will be cancelled.

Jun 30

The Elder Scrolls IV: Oblivion Remastered Switch 2 Version Launches August 12

Bethesda Softworks announced the Nintendo Switch 2 version of The Elder Scrolls IV: Oblivion Remastered will launch on August 12. Digital pre-orders are open on the Nintendo eShop. A physical edition releases August 11, one day earlier. The remaster originally launched on PC, PS5, and Xbox Series X|S in April 2025.

Jun 13

Microsoft Plans to Accelerate Fallout and Elder Scrolls Development

Microsoft is reportedly planning to accelerate development of the Fallout, Elder Scrolls, and Halo series, with possible budget increases approved by CEO Satya Nadella and CFO Amy Hood, according to sources cited by The Information. The plan is part of a broader 'Xbox Reset' policy outlined by gaming division CEO Asha Sharma, which also includes workforce reductions and a review of investment policies. Budgets have not yet been finalized.

Jun 10

Xbox Executive Says The Elder Scrolls VI Development Is 'Going Well'

Matt Booty, Xbox Chief Content Officer, told Variety that development of The Elder Scrolls VI is progressing smoothly. He saw the game running at Bethesda alongside Todd Howard and called it 'amazing.' Booty said the team will show footage when it is ready, not before, to avoid making promises too early.

Jun 7

The Elder Scrolls Online Season 1 Resurgence of the Thieves Guild Starts July 8

Bethesda Softworks announced during the Xbox Games Showcase 2026 that The Elder Scrolls Online Season 1 Resurgence of the Thieves Guild will launch on July 8. A trailer accompanied the announcement. The new season continues the Thieves Guild storyline introduced in Season 0, pitting players against the Cordain Cartel in Daggerfall.

May 29

Skyrim Mod 'Heart of the Mountain' Launches as Official Paid DLC

Bethesda Softworks surprise-released 'Heart of the Mountain', a DLC-class fan mod for The Elder Scrolls V: Skyrim, on the Skyrim Creations platform. Priced at 1000 Creation Credits (about $10), the mod adds a new land over 1.5 times the size of Solstheim, with over 40 dungeons, 70 quests, and 11,000 lines of voiced dialogue. It was led by mod maker DarthVitrial.