Unreal Engine 6 Targets Open Interoperability Across Game Engines
In an exclusive interview at Unreal Fest 2026, Epic Games founder Tim Sweeney and engine lead Marcus Wassmer detailed Unreal Engine 6's open specification for interoperability, allowing assets like character cosmetics to move between engines such as Unity and Godot. They compared the vision to web browsers sharing standards and confirmed AI integration via the Model Context Protocol, with no lock-in to any specific language model.