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Witchbrook

Witchbrook has a near-final demo playable at Tokyo Game Show 2026, hosted at the Kakehashi Games booth for press rather than general attendees. The game is planned for a 2026 release on PC, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S, with a secret playtest underway.

Synthesized from 2 Yomimono stories · updated Sep 24

Chucklefish and Robotality have settled the shape of Witchbrook since the June development blog: it is a life simulation set at a magic university in the town of Mossport, with work, classes, assignments, and romance filling the schedule, and up to four-player multiplayer in which players jointly run a business. The post also put numbers to the scale, with one in-game year running about 40 to 50 hours under the standard setting, and listed a 2026 release on PC, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S while a secret playtest continued.

The September demo at Tokyo Game Show 2026 moved that picture from description to hands-on build. The playable version was close to the official release, with many elements unlocked across roughly 30 minutes, and it appeared at the Kakehashi Games booth for press access rather than general attendees. Details shown there filled in the magic side and character creation: drawing circles to learn magic, riding brooms, part-time jobs to cover tuition, herb gardening, hairstyles split into categories such as bangs, and clothing that can be layered up to 11 layers.

A Chucklefish developer at the show confirmed a ten-year development span and said the simulation portion is the main focus, the same emphasis the blog had placed on the town loop. Coverage has stayed consistent on format, platforms, and the size of a single year; the demo added the near-final build and the character-creation specifics rather than revising the earlier claims.

Key facts

Developer
Developed by Robotality and published by Chucklefish. ↗
Release window
Planned for a 2026 release. ↗
Platforms
PC, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S. ↗
Length of first in-game year
About 40 to 50 hours under the standard setting. ↗
Multiplayer
Supports up to four players, who jointly run a business. ↗
Setting
The port town of Mossport, where players attend Witchbrook University. ↗
Demo at Tokyo Game Show 2026
A near-final build shown at the Kakehashi Games booth for press hands-on, with many elements unlocked for roughly 30 minutes of play. ↗
Development span
A Chucklefish developer confirmed the game has been in development for 10 years. ↗
Character creation
Hairstyles are split into categories such as bangs, and clothing can be layered up to 11 layers. ↗
Playtest
A secret playtest is ongoing. ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
First public playable demo at Tokyo Game Show 2026 (Tokyo Game Show 2026) · 2026-09-21
Noted
Demo shown at the Kakehashi Games booth rather than to general attendees · 2026-09-21
Noted
Build was close to the official release version with many elements unlocked for roughly 30 minutes of play · 2026-09-21
Noted
Set in the port town of Mossport where players attend Witchbrook University · 2026-09-21
Noted
Has been in development for 10 years · 2026-09-21
Noted
One in-game year runs about 40 to 50 hours under the standard setting · 2026-09-21
Noted
Multiplayer supports up to four players who jointly run a business · 2026-09-21
Release
game · 2026 · worldwide · 2026-06-29

Connections

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chucklefish

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All coverage

Sep 21

Chucklefish's Witchbrook Gets First Public Demo at Tokyo Game Show 2026

Chucklefish brought Witchbrook, its magic school life sim, to Tokyo Game Show 2026 for the first public playable demo, shown at the Kakehashi Games booth rather than to general attendees. The build was close to the official release version, with many elements unlocked for roughly 30 minutes of play. The game is set in the port town of Mossport, where players attend Witchbrook University, learn magic by drawing circles, ride brooms, take part-time jobs to cover tuition, garden herbs, and build friendships and one romance. Character creation splits hairstyles into categories such as bangs and allows clothing to be layered up to 11 layers. A Chucklefish developer confirmed the game has been in development for 10 years, with the simulation portion as the main focus, and that one in-game year runs about 40 to 50 hours under the standard setting. Multiplayer supports up to four players, who jointly run a business.

Jun 29

Witchbrook Dev Blog Reveals 40-50 Hours for First In-Game Year

Publisher Chucklefish and developer Robotality released a development blog for the life simulation game Witchbrook, set in a magic university. The blog details how players spend time in the town of Mossport, including work, classes, assignments, and romance. The game supports up to four-player multiplayer and is planned for a 2026 release on PC, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S. A secret playtest is ongoing, and the first in-game year takes about 40-50 hours to complete.