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Witchbrook Dev Blog Reveals 40-50 Hours for First In-Game Year

The dev blog gives the clearest picture yet of Witchbrook's gameplay loop and scale, confirming a substantial time commitment for a single in-game year and a multiplayer component that could define its social simulation appeal.

Reporting from 1 sources: Denfaminicogamer.

Witchbrook Dev Blog Reveals 40-50 Hours for First In-Game Year

Publisher Chucklefish and developer Robotality released a development blog for the life simulation game Witchbrook, set in a magic university. The blog details how players spend time in the town of Mossport, including work, classes, assignments, and romance. The game supports up to four-player multiplayer and is planned for a 2026 release on PC, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S. A secret playtest is ongoing, and the first in-game year takes about 40-50 hours to complete.

The development blog, published June 19, introduces Mossport as the seaside town where players inherit a cottage from their aunt and must work to pay tuition. Players can offer witch-specific goods and services, deepening relationships with residents to unlock business perks. At Witchbrook University, they attend classes in spells, potions, and divination, then complete assignments and exams to advance grades. The developer noted that depending on playstyle, finishing the first in-game year takes roughly 40 to 50 hours. A secret playtest is currently underway.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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