Touhou Koumakyou: New Classic Launches on PC and Consoles
The release marks the first official Touhou Project shooting game on consoles and the first to support languages other than Japanese, opening the series to a broader audience beyond PC.
Key Facts
- Touhou Koumakyou: New Classic released on September 10, 2026 for PC (Steam), Nintendo Switch 2, PlayStation 5, and Nintendo Switch.
- The standard edition costs 1,990 yen, and the deluxe edition with a digital sound player app costs 2,966 yen.
- The Classic version can inherit replays and save data from the original Touhou Koumakyou ver1.02h.
- This is the first official Touhou Project shooting game released on console platforms.
- The New Classic version supports 4K resolution, with all BGM rearranged by ZUN.
Reporting from 3 sources: 4Gamer.net, Denfaminicogamer, Game Spark.
Alliance Arts released Touhou Koumakyou: New Classic ~ the Embodiment of Scarlet Devil. on September 10 for PC (Steam), Nintendo Switch 2, PlayStation 5, and Nintendo Switch. The game is a modern remake of the 2002 bullet hell shooter Touhou Koumakyou, led by original creator ZUN, and marks the first official Touhou Project shooting game on console platforms. It includes a New Classic version with high-resolution graphics and all BGM rearranged by ZUN, plus a Classic version that reproduces the 2002 game as faithfully as possible. The Classic version can inherit replays and save data from the original ver1.02h. New features include a Spell Practice mode and an unlimited lives mode for newcomers. The standard edition costs 1,990 yen, and a deluxe edition with a digital sound player app is 2,966 yen. The original source code was lost, so a programmer from the doujin circle AQUA STYLE independently analyzed the game and built a Switch version, which became the project's starting point. A DVD backup found at ZUN's home helped recreate character portraits. The New Classic version also supports 4K resolution.
- Shanghai Alice Gengakudan and Shanghai Alice Reprise developed the game, with Alliance Arts publishing.
- The original 2002 game ran poorly on modern Windows because of excessive frame rates, which prompted the remake effort.
- ZUN reacted to the Switch prototype with "Amazing, it plays normally," and graphic designers from the doujin circle Twilight Frontier refined the visuals.
- The player hitbox display and boss indicator markers were recreated through "eye-copying" rather than ZUN's current methods, according to the sources.
- JYUNYA, representative of Shanghai Alice Reprise, said all assets except character pixel art and stage textures were redone to support native 4K after the announcement.
- Reimu Hakurei emphasizes evasion and wide attack range, while Marisa Kirisame specializes in firepower; both use normal shots, limited-use "Bomb (Ofuda)" attacks, and slow movement.
- The New Classic and Classic versions ship as separate apps. On Steam and PS5, both come in a bundle; on Nintendo Switch and Switch 2, Classic is granted free to New Classic buyers.
- JYUNYA said an in-game toggle between versions proved too hard to balance, so after consulting ZUN they made separate apps.
- The Classic version adds replay fast-forward and key configuration for confirm button selection, and it inherits replays and save data from original ver1.02h.
- The deluxe edition soundtrack holds over 30 tracks mixing 2002-era music with the new arrangements.
- Shanghai Alice Reprise re-posted its video posting guidelines before release, which prohibit publicly disclosing original game endings.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.