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ZUN
ZUN has formed a new doujin circle, Shanghai Alice Reprise, and announced the first official remake of a Touhou Project game, Touhou Koumakyou: New Classic, for release on September 10 across multiple platforms.
Synthesized from 6
Yomimono stories · updated
3d ago
ZUN, the sole developer of the Touhou Project, has taken a significant step beyond the series' long-standing PC-centric distribution model. On June 9, 2026, during a Nintendo Direct broadcast, he announced Touhou Koumakyou: New Classic, the first official remake of a Touhou game. The remake is a rebuild of the 2002 bullet hell shooter Touhou Koumakyou, and ZUN himself handled the development. The announcement was accompanied by the formation of a new doujin circle, Shanghai Alice Reprise, dedicated to making Touhou Project games playable on modern systems.
The remake supports 1080p resolution, includes all-new arranged background music alongside the original soundtrack, and offers a Classic Edition that reproduces the original release. It is scheduled to launch on September 10, 2026, on PC via Steam, Nintendo Switch, Nintendo Switch 2, and PS5. The Steam store page went live alongside the announcement. Players control shrine maiden Reimu or magician Marisa as they navigate danmaku patterns and resolve the incident.
The formation of Shanghai Alice Reprise and the recovery of a long-lost source code backup finally address a 24-year-old technical barrier that had made the foundational Touhou title unplayable on current hardware. This marks the first time ZUN has revisited and rebuilt one of his own Windows-era Touhou games for a multiplatform console release.
Key facts
- Announced remake
- Touhou Koumakyou: New Classic, the first official remake of a Touhou Project game, was announced on June 9, 2026. ↗
- Release date
- The remake is scheduled for release on September 10, 2026. ↗
- Platforms
- The game launches on PC via Steam, Nintendo Switch, Nintendo Switch 2, and PS5. ↗
- Developer
- ZUN rebuilt the original Touhou Koumakyou himself for the remake. ↗
- New circle formed
- ZUN and other developers formed a new doujin circle, Shanghai Alice Reprise, dedicated to making Touhou Project games playable on modern systems. ↗
- Technical barrier addressed
- The formation of Shanghai Alice Reprise and recovery of a long-lost source code backup address a 24-year-old technical barrier that had made the original Touhou Koumakyou unplayable on current hardware. ↗
Timeline
Synthesized by Yomimono from the cited Yomimono stories below, each itself
sourced, then editorially reviewed. Every
fact links the story it came from.
All coverage
3d ago
Shanghai Alice Reprise, a new circle formed by ZUN and AQUA STYLE representative JYUNYA, announced Touhou Koumakyou: New Classic during a Nintendo Direct broadcast on June 9. The bullet hell shooter is the first official remake of the 2002 Touhou Project entry Touhou Koumakyou. It launches September 10 on PC via Steam, PS5, Nintendo Switch, and Nintendo Switch 2. The standard edition costs 1,990 yen, and a deluxe edition with a digital soundtrack costs 2,966 yen. The remake upgrades the original to 1080p resolution with fully rearranged BGM by ZUN. It includes a Classic Mode that reproduces the 2002 game as faithfully as possible, plus a new mode with infinite lives and a Challenge Mode that tracks hits taken. New features include a player hitbox display and a boss position marker at the bottom of the screen. The original Touhou Koumakyou had become unplayable on modern Windows due to frame rate issues. A programmer from AQUA STYLE independently created a Switch-compatible version, which ZUN saw and called amazing, leading to the full remake project.
3d ago
ZUN and other developers have formed a new doujin circle, Shanghai Alice Reprise, dedicated to making Touhou Project games playable on modern systems. Its first project is Touhou Koumakyou: New Classic, a remake of the 2002 bullet hell shooter, announced during a June 9 Nintendo Direct. The remake supports 1080p, adds new systems and BGM, and includes a Classic Edition reproducing the original. It launches September 10 on Switch, Switch 2, PS5, and Steam.
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The television anime adaptation of the light novel series I Became a Legend After My 10 Year-Long Last Stand has added two new cast members. Miharu Hanai voices Charlotte, the older daughter of Erik, and Suzuna Kinoshita voices her younger sister Mary. The anime is set to premiere on July 6 after a delay from its original April date.
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The television anime adaptation of Metabo Hagure's light novel series A Livid Lady's Guide to Getting Even: How I Crushed My Homeland with My Mighty Grimoires has announced three additional voice cast members. Yōhei Azakami will play Lucas Lebrick, Masaaki Mizunaka will voice Friede Haldoria, and Marika Kōno will play Sylvia Lockit. The series is set to premiere in July 2026 and will air on TV Tokyo, BS11, and AT-X. REMOW holds global licensing rights and will preview the first half of the first episode at its Anime Expo panel on July 4. The anime is directed by Naoyuki Kuzuya at Studio Comet, with series composition by Mitsutaka Hirota and character designs by Sayaka Anezaki. The previously announced cast includes Saori Ōnishi as Elizabeth Leiston, Ikumi Hasegawa as Mireille Katarina, Yui Ogura as Lunoa Carlton, and Ayumi Uehara as Misha Tail. Yui Ogura performs the opening theme "Q.E.D.," and Aguri Ōnishi performs the ending theme "Goodbye Lullaby." J-Novel Club has licensed both the light novel and manga in English.
May 16
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