Umigame Studios Explains The Visual Style Behind Dissolution Of The Silent Union
The interview is the developer's own account of why the game looks the way it does: a mixed-media collage built to turn the pain of parting into a time-trapped school, not a conventional school romance.
Reporting from 1 source: Game Spark.
Umigame Studios released the closed-school visual novel Dissolution of the Silent Union for PC and Mac on July 29. In an interview, team member Fatma Berfin said the game layers 2D anime illustrations over raw photographs and live-action footage, trapping two young women in a time-stopped school. Berfin handled video production and photography, and cited David Lynch's films and Eastern European imagery as influences. The game supports Japanese and costs 395 yen.
The idea came from a specific feeling rather than a genre template. Berfin said the goal was to express the pain of parting with people you once held dear, and that the answer was to stop time inside a school and put 2D anime linework directly over photographs and live-action footage.
That mix is deliberate, not decorative. Berfin describes the colliding styles as a way to push the characters' isolation to the surface and keep every conversation tense. Player response has been split: some found the story confusing, while others compared the photography to David Lynch and felt a Twin Peaks atmosphere in parts of the visuals. Berfin was watching Twin Peaks while shooting.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.