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UN:Me Hands-On Build Reaches Tokyo Game Show 2026

The developers say they aimed for a game with nothing to reference, and the hands-on build backs that up by making the fear come from having to judge which of four souls is telling the truth rather than from jump scares alone.

Key Facts

  • UN:Me is scheduled for release in 2026 on PlayStation 5, Nintendo Switch 2, and PC, with the price undecided.
  • Shueisha Games is exhibiting UN:Me at Tokyo Game Show 2026 from September 17 to September 21 at Makuhari Messe in Hall 5, booth 05-C10.
  • Takuya Yamanaka, who worked on the Caligula series, is handling planning and scenario for UN:Me, with Historia director Shun Sasaki, who handled development on the same series, also on the project.
  • UN:Me places four souls labeled I through IV inside a girl who has lost her memories, and each soul claims to be the true owner of her body.
  • The UN:Me hands-on demo ends at a soul triage step where the player chooses a soul to erase inside an elevator, and the full game continues until only one soul remains.

Reporting from 3 sources: 4Gamer.net, GAME Watch (Impress), Denfaminicogamer.

UN:Me Hands-On Build Reaches Tokyo Game Show 2026

Shueisha Games is showing a playable build of UN:Me at Tokyo Game Show 2026, which runs from September 17 to September 21 at Makuhari Messe in Hall 5, booth 05-C10. The soul triage adventure is planned for release in 2026 on PlayStation 5, Nintendo Switch 2, and PC, with a price still undecided. Planning and scenario are by Takuya Yamanaka, who worked on the Caligula series, and director Shun Sasaki of the studio Historia handled development on that same series. The protagonist is a girl who has lost her memories, and four souls labeled I through IV share her body, each claiming to be its real owner. Players explore a school-like mind world for items, talk with the souls, and must choose which souls to erase. The demo ends at a soul triage selection inside an elevator, and the full game continues until only one soul remains.

Shueisha Games and Historia developed the game together. The four souls are not only switched at will: they swap suddenly, like a yawn or a sneeze, when the girl sees something, meets someone, or when the surroundings change.

Each soul brings its own threat. When Soul IV is on the surface, the nurse catching the girl is a game over, but Soul I or III can pass through without incident. As Soul I, a wall of bloodstains appears and a blood-soaked woman creeps closer. As Soul III, a middle-aged man in a jersey tries to cover her. The girl's face never changes, but the acting, motion, and the screen's color filter do, so the same corridor looks different depending on who is speaking.

The hands-on build drew other specific reactions:

  • Soul II never appears during the demo, so the writer could not judge it at all.
  • The dialogue screen shows a gauge in the upper right that drops as the girl takes damage.
  • The selection books are labeled I, III, and IV and differ in size, thickness, and type.
  • Erasing a soul burns that soul's elevator, and the erased soul slams against the door.
  • One writer rolled a die to pick Soul IV; another chose Soul III by elimination because he knew the least about her.

The booth has a special elevator production for entering the hands-on area and an "Anxiety Corridor" you can walk through.

Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources