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Verdant Requiem Brings A Full SRPG Campaign From A Single Developer

The piece treats Verdant Requiem as a case of one developer carrying a full-scale simulation RPG: three-part structure, three difficulty levels, a supply economy, and a tutorial that walks beginners through each system.

Reporting from 1 source: 4Gamer.net.

Verdant Requiem Brings A Full SRPG Campaign From A Single Developer

4Gamer.net takes an early look at Verdant Requiem, an indie simulation RPG made by developer Med.y.m. The game is a war-chronicle set among three powers: the iron-producing Iphria empire, the salt-holding Holy Nation of Ordia, and the Centria league between them. Players control Leonis, stepson of Centria lord Gordon, drawn into a conflict sparked by stolen salt. Battles run on square maps with a weapon triangle, combat skills, flanking follow-ups, and Ready or Defend standby options, plus supply management across salt, ore, and food.

The game splits into battle, military supply management, and a base where shopping, character interaction, and free scenarios sit between event scenes. Battles are turn-based, with the player's army and the enemy army acting alternately. Enemy behavior varies: some charge, some advance to a set destination, some attack only when a unit enters a certain range.

Salt and food are consumed at random during battle, and resources are gained at random afterward, so merchant caravans do the balancing work. The writer picked Standard difficulty and still lost ground when a knight pushed too far forward.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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