3 sources 1h ago
VITURE Opens Japan Pre-Orders for Phantom Blade Zero XR Glasses at 99,880 Yen
VITURE began domestic pre-orders in Japan on October 29, 2026 at 10:00 a.m. for the VITURE Phantom Beast XR Glasses, an official collaboration model with the dark wuxia action adventure Phantom Blade Zero. Pre-orders run through the VITURE official website.
Reporting from 3 sources: GAME Watch (Impress), 4Gamer.net, PANORA.
Why it matters
The package is VITURE's second hardware collaboration with a major AAA title, following the 2025 Cyberpunk 2077 Luma Cyber XR Glasses, and its first partnership with a Chinese game studio.
Key Facts
- VITURE opened domestic pre-orders in Japan for the VITURE Phantom Beast XR Glasses on October 29, 2026 at 10:00 a.m.
- The VITURE Phantom Beast XR Glasses cost 99,880 yen including tax and are sold through the VITURE official website.
- The VITURE Phantom Beast XR Glasses use a Sony 0.68-inch micro OLED panel with 1,920x1,200 resolution per eye, 120Hz refresh rate, and 1,250 nits maximum brightness.
- VITURE also opened pre-orders on October 29, 2026 for the VITURE HDMI to USB-C Adapter Cable at 4,980 yen including tax.
- Phantom Blade Zero is developed and published by S-GAME in Unreal Engine 5 for PlayStation 5 and Windows.
The price is 99,880 yen including tax. The glasses are based on VITURE's flagship Beast XR Glasses and carry Phantom Blade Zero design work on the temple metalwork, the strap pattern, the dedicated case, the packaging, and the in-glasses menu screen. Display performance is carried over from the base model: a Sony 0.68-inch micro OLED panel, 1,920x1,200 per eye, 120Hz, 58-degree field of view, and 1,250 nits maximum brightness. The collector's package includes a detachable strap, a 12.5cm blade replica, a sticker sheet, and a cleaning cloth. Buyers during the pre-order period receive a limited collector's game map, while supplies last. VITURE also opened pre-orders the same day for an HDMI to USB-C adapter cable at 4,980 yen, which connects the glasses to a PS5, Xbox, or Windows PC with HDMI output.
The base Beast XR Glasses went on sale in Japan on May 22, 2026 at 82,880 yen including tax, so the collaboration model adds 17,000 yen over the standard unit.
Two of the design touches carry specific game references. The metalwork on the temples shows the moment a blade is drawn from its scabbard, and the case, called "Scabbard," is a triangular metal shell wrapped in black embossed leather that opens by pulling out. Inside is deep crimson with a red cord running from the groove that holds the glasses. The end cap is embossed with the "Phantom World" seal, and the leather sleeve is engraved "VITURE x Phantom Blade Ø." The collector's box front carries monochrome artwork of protagonist Soul holding a sword against wulin buildings in flames.
The full spec sheet goes beyond the display numbers. The glasses use VITURE's own prism optical system, project a virtual screen equivalent to 174 inches at 4 meters, cover 108% of sRGB, and carry HARMAN AudioEFX spatial audio through built-in speakers with nine levels. Dimming is nine-step electrochromic with auto transparency, IPD support runs 58.0 to 70.0mm, the frame and hinge are magnesium-aluminum alloy, and five immersion modes including 32:9 ultrawide can be switched on the glasses themselves.
Both partners gave statements. VITURE founder David Jiang said: "This was a project I had a personal attachment to. Wuxia is part of the very process of how I grew up." S-GAME director and founder Soulframe Liang said the glasses "have brought the kung fu punk aesthetic unique to this work out into the real world," and that "XR can become the next stage for AAA games."
The game itself is built in Unreal Engine 5 by S-GAME and ships for PlayStation 5 and Windows. The adapter cable takes video from an HDMI port and power from a USB-A port, outputting 2D video at up to 1,920x1,200 at 120Hz. The game software is not included in the package.
Written with AI by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited. See our editorial policy.
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