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Capcom Reveals Pragmata Diana Hair and Facial Animation Secrets at CEDEC2026

The session shows Capcom's technical and artistic process for making Diana appealing, including the trade-offs of strand hair over traditional hair cards.

Reporting from 1 source: GAME Watch (Impress).

Capcom Reveals Pragmata Diana Hair and Facial Animation Secrets at CEDEC2026

At CEDEC2026, Capcom developers Kenji Irie and Serina Kohara detailed the creation of Diana's facial expressions and strand hair in Pragmata. The team pursued a 'Diana-like and cute' look, manually editing motion capture noise, and considered a bob cut before committing to long hair.

Capcom's CEDEC2026 session pulled back the curtain on Diana's design in Pragmata, the sci-fi action adventure released in April. Lead facial animator Serina Kohara explained that the goal was lively, realistic characters, but an always-cute Diana would feel monotonous. The team instead aimed for a childlike, earnest look, manually cleaning up motion capture noise from the Faceware software.

Lead character artist Kenji Irie covered the strand hair system, which uses 430,000 point locations versus 22 joints for traditional hair cards. The higher quality came with production, simulation, and processing costs, and a bob cut was seriously considered before long hair won out as essential to Diana's character.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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