Detective Open-World RPG Silver City Gains Insight From Tests and Gamescom
The volume of feedback on story immersion, city atmosphere, and exploration, matching what European players reacted to at gamescom, points to worldbuilding as the game's central appeal, even as combat polish remains unresolved.
Key Facts
- Silver City is an open-world action RPG developed by Elementa, set in the Victorian-style city of Sylvania.
- Two closed PC beta tests have been conducted: the Law of Identity Test starting January 13, 2026, and the Dichotomy Test from July 23 to August 13, 2026.
- The gamescom demo build allowed control of four characters, with Cinderella as the most popular character and the final boss.
- Release timing, price, recommended PC specs, and monetization details are currently undecided.
- The next beta test name is decided but not yet revealed, following the logic terms Law of Identity and Dichotomy.
Reporting from 2 sources: 4Gamer.net, Denfaminicogamer.
Elementa brought its in-development open-world action RPG Silver City to gamescom 2026 in Cologne, running from August 26 to 30. The booth featured a pumpkin carriage statue, character art, and playable demo stations for four characters. Marketing director Lucis spoke with 4Gamer.net on August 27 about what the studio learned from two closed PC beta tests and from watching European players. Lucis said European players reacted strongly to the worldbuilding, art style, and Victorian city atmosphere, while Asian players tended to focus more on characters and combat. Cinderella, who is also the final boss in the demo build, was the most popular character among players. The second test, the Dichotomy Test, ran from July 23 to August 13, following the Law of Identity Test that began January 13. Lucis said the team confirmed its direction matches player expectations, with positive feedback on combat and UI improvements, but also identified issues with camera work, hit effects, and guard and dodge feel. The release date, price, and monetization details remain undecided. The name for the next test is already chosen but not revealed.
- The gamescom 2026 booth had a pumpkin carriage statue pulled by two mechanical horses, with Cinderella standing on the carriage bed wearing a crown.
- Booth walls were white, with character illustrations hung like framed pictures; a red-haired woman labeled "RED ROSE, DANCER" stood on the far left, the same character announced in Japan as "Mysterious Woman: Red Rose."
- A center panel showed the protagonist "Detective" with two hat-wearing companions, with smaller illustrations of bartender Argus and others to the right.
- Live performances with keyboard, violin, and cajon ran on a central stage, with cosplayers and two large plush figures drawing crowds.
- Sylvania, the game's Victorian-style city, was built with Unreal Engine 5, combining its cityscapes with anime-style characters, a look that drew attention since the initial announcement in May 2025.
- The "Mind Palace" system adapts the memory palace mnemonic technique directly as a game mechanic, letting players reorganize and review collected clues and relationships.
- Combat is real-time action with parties of up to four, character switching, and parrying and dodging as core mechanics; movement uses parkour, mounted travel, and zip lines.
- Lucis said being a detective is the core system, not just a title: observing, gathering clues, and interpreting information lets players approach the truth themselves, with reasoning choices designed to feel meaningful.
- On combining a rational detective with intense combat, Lucis said the detective steps into the field and faces danger, so combat is part of the investigation and unavoidable in pursuing the truth.
- Lucis said the Mind Palace does not give answers; it only organizes gathered information, keeping the fun of reasoning in seeing scenes firsthand and deriving answers from clues.
- Final recommended specs are not ready to discuss, though optimization work runs in parallel with development based on hardware confirmed in tests.
- Monetization details are still being adjusted; character acquisition and progression will be designed not to detract from the game experience, and pity-system considerations will be announced once decided.
- The next test name follows the logic terms "Law of Identity" and "Dichotomy," and Lucis declined to reveal it, saying it would spoil the fun.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.