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Iron Bramble Hands-On: Grapple Timing Sells the Ballet

The report frames the control scheme as the deciding skill of the game: Agile's simultaneous jump and aim is what the wire movement is built around, and the demo's difficulty comes down to reading the wire's timing.

Reporting from 1 source: Game Spark.

Iron Bramble Hands-On: Grapple Timing Sells the Ballet

A Game Spark hands-on report from Tokyo Game Show 2026 covers Iron Bramble, a new Metroidvania from the team behind Rusted Moss. The demo stars red-haired Lilac, who fights with a grapple wire and a gun. The report says it offers Agile and Traditional control layouts, and that only Agile allows simultaneous jump and aim. Iron Bramble is scheduled for release in 2027 for PC via Steam, published by PLAYISM, with a demo already on Steam.

Game Spark played the Iron Bramble demo at Tokyo Game Show 2026, held at Makuhari Messe from September 17 to 20, 2026, and came away focused on the grapple. Lilac moves by jumping and firing a wire, and the report describes the tutorial as unforgiving: mistime the shot and you fall short of the distance or swing width. Watch the hologram example in the tutorial enough times, and the wire opens into bigger airborne movement. A gun found later stacks on top of it, using recoil for long leaps or the wire to drag enemies in close. The art pairs a vampire-like princess in a dress with an old castle and mechanical contraptions.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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