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Main Sequence Sets Early Access Launch For November

The demo has already drawn a Very Positive Steam rating and more than 100,000 wishlist registrations, so the early access release is the moment a solo developer's niche automation sim meets a paying audience.

Reporting from 1 source: Automaton.

Main Sequence Sets Early Access Launch For November

Publisher Mythwright said on October 2 that Main Sequence, developed by Tumbling Dumpling Studio, will enter early access on November 12, which is November 13 in Japan. It is planned for PC via Steam, with an Epic Games Store version planned but undated. The space automation sim starts with one mining ship and grows into a galaxy-scale production network, with online co-op planned.

The store page lists Japanese in-game text, and a demo is already available. In that demo, players work through the starting star system, researching the first two tiers of technology and building toward the Slipstream Drive that opens travel across the system.

Ship and station design is modular: hull shape, cargo space, reactors, thrusters, armaments, and windows can be combined, and blueprints can be saved and reused. Creative Mode drops resource limits for players who want to build without them. Mining drones and automated transport fleets carry production once multiple stations are linked by supply routes.

Combat is part of the loop. An ancient alien defense network treats industrial activity as a threat, and spacecraft can carry plasma cannons. Exploring abandoned stations, black holes, and neutron stars sits alongside the factory work. Kaiden Ho, a Canada-based solo developer, has worked on the game since 2023.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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