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MGS4 Graphics Comparison Shows Switch 2 and PS5 Versions Running at 60fps

After 18 years of PS3 exclusivity, MGS4 arrives on other platforms with a 60fps target, and the comparison shows the Switch 2 port holds up visually against the PS5 version despite using upscaled resolution.

Reporting from 1 source: Game Spark.

MGS4 Graphics Comparison Shows Switch 2 and PS5 Versions Running at 60fps

A comparison video from YouTube channel ElAnalistaDeBits shows the Switch 2 and PS5 versions of Metal Gear Solid 4 in Master Collection Vol.2 against the PS3 original. The PS3 version runs at 720p and roughly 30fps, dropping to the 20fps range under load. Both modern versions run at 2160p and 60fps, with the Switch 2 upscaling from 1440p docked and 1080p handheld. The video finds little visual difference between the two current platforms, with only button notation as an obvious distinction.

The YouTube channel ElAnalistaDeBits put the Switch 2 and PS5 versions of Metal Gear Solid 4 against the original PS3 release, and the gap is mostly a matter of hardware generations rather than platform choice.

The PS3 original ran at 720p and roughly 30fps, dipping into the 20fps range in busy scenes. The Switch 2 version targets 60fps at upscaled 2160p, rendering at 1440p docked and 1080p handheld, while the PS5 version runs at native 2160p and 60fps.

Texture, shadow, and stage detail show clear differences between the PS3 and the modern ports, but the video finds little between Switch 2 and PS5 at a glance. The Switch 2 has a brief frame drop during explosion scenes. The obvious difference is button notation.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources