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Puzzle Game 'THANKS, LIGHT.' Materializes Shadows at BitSummit PUNCH

The game's core mechanic-materializing shadows into physical objects that can be rotated and must be ordered correctly-offers a fresh twist on the Portal-like puzzle genre, with horror-tinged presentation.

Reporting from 1 sources: Game Spark.

Puzzle Game 'THANKS, LIGHT.' Materializes Shadows at BitSummit PUNCH

At BitSummit PUNCH, the puzzle action game 'THANKS, LIGHT.' was shown at the KOCCA booth. Players use a handheld light to fill in floating shadow objects, turning them into solid, rotatable objects. Solving puzzles by matching shapes to a frame advances the game. A PC release on Steam is planned for September 2026.

At BitSummit PUNCH, the KOCCA booth hosted 'THANKS, LIGHT.,' a puzzle action game where light turns shadows into solid objects. Players shine a handheld light on floating shadow shapes, filling them in until they become weighty objects that can be rotated 360 degrees. The goal is to rotate a materialized object until its face matches a frame on screen, solving the puzzle to move to the next room. Because shadows have no substance until lit, and materialized objects cannot pass through each other, the order of materialization matters. The demo included puzzles that required careful thought. The game's visual style uses glitch effects and strong light-dark contrast, giving it a horror atmosphere reminiscent of 'The Backrooms.' A PC release on Steam is scheduled for September 2026.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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