industryevent 1 sources · Jun 19
Kadokawa is using its largest North American convention presence to push three anniversary campaigns and a returning hit, signaling which titles it is prioritizing for Western market growth.
Anime News Network
industryevent 1 sources · Jun 18
The event addresses a gap in networking opportunities for technical artists, a growing but still niche role in game development, by providing a dedicated space for session review and community building.
GameBusiness.jp
industrybusiness 1 sources · Jun 18
This marks the first domestic handling of ChatGPT advertising in Japan, positioning Hakuhodo DY ONE at the forefront of a shift from keyword search to AI-driven dialogue as a consumer information channel.
ASCII.jp
industrybusiness 2 sources · Jun 18
The expansion targets two of Asia's most mature entertainment markets, where Crunchyroll will compete with established local platforms and a deeply embedded anime culture.
Anime News Network, AnimationXpress Anime
industrybusiness 1 sources · Jun 18
The move gives Sonagraf a permanent European base led by a bilingual CEO with deep local ties and a CCO who knows both Japanese and global markets, enabling direct access to the Nordic Unreal Engine ecosystem without relying on third-party intermediaries.
ASCII.jp
industry 1 sources · Jun 17
The appeal and lawsuit escalate the legal battle between Kadokawa's former leadership and current management, with implications for corporate governance and the company's handling of the Olympic bribery scandal.
Anime News Network
industryevent 3 sources · Jun 17
The drone show and Comic Con presence mark Crunchyroll's largest physical footprint in India to date, signaling the platform's bet on the country as a key growth market for anime fandom.
AnimationXpress Anime, Animehunch, OtakuKart Anime
industrybusiness 1 sources · Jun 17
Kodansha's move into India, a fast-growing market with high piracy and regulatory hurdles, signals a strategic shift by a major Japanese publisher to directly serve local demand rather than relying on imports.
Animenomics
industryevent 1 sources · Jun 17
The event marks a concrete attempt by a Japanese company to bridge the gap between AI video generation speed and the quality standards of commercial anime, with a plan to move from networking to actual pilot production.
GameBusiness.jp
industrybusiness 1 sources · Jun 17
The partnership reframes the office phone from a source of stress and harassment risk into a managed, supportive tool, targeting both productivity and employee psychological safety.
ASCII.jp
industryevent 1 sources · Jun 17
The seminar signals that the anime industry is moving beyond intuition-based overseas expansion toward structured data analysis of regional demand and licensing strategy.
GameBusiness.jp
industrybusiness 1 sources · Jun 17
The alliance pairs a large IT group with an AI strategy firm to offer end-to-end AI transformation services, moving beyond planning into full implementation and operation.
ASCII.jp
industrybusiness 1 sources · Jun 16
The deal shifts control of Lemino to WOWOW as the majority owner, creating a joint venture that pools resources for content procurement and production in music, drama, and sports.
ASCII.jp
industrybusiness 1 sources · Jun 16
The acquisition directly addresses the AI industry's memory cost crisis, where memory now makes up 63% of AI chip costs, by offering a software-only solution that multiplies effective DRAM capacity without new hardware.
GIGAZINE
industrybusiness 2 sources · Jun 15
The acquisition merges a major broadcaster with a leading streaming platform, consolidating connected TV reach and potentially reshaping how anime and other content is distributed to Roku's user base.
Anime News Network
industry 1 sources · Jun 15
A company that industrialised the isekai light novel pipeline is now publicly blaming that same pipeline for its profit collapse, signalling a potential strategic shift in how Japan's largest IP conglomerate manages its content slate.
Anime News Network
industryevent 1 sources · Jun 15
The symposium brings major industry players together at a fan-facing convention to publicly discuss the business strategy behind Japanese content's global rise, signaling a shift toward formal cross-sector coordination.
GameBusiness.jp
industrybusiness 1 sources · Jun 15
The project represents a concrete attempt to replace experience-based inventory management with RFID-driven data across a major bookstore chain, targeting structural inefficiencies that have long plagued the Japanese publishing industry.
ASCII.jp
industrybusiness 1 sources · Jun 13
The deal brings a global growth investor into Japan's student housing market, backing JSB's expansion plans while keeping the founding family as a long-term shareholder.
ASCII.jp
industry 1 sources · Jun 13
The campaign marks a rare direct-to-consumer recruitment push on a major streaming platform for behind-the-scenes TV production roles.
ASCII.jp
industry 1 sources · Jun 12
The designation brings Qoo10 under the same transparency rules already applied to larger Japanese marketplace operators, aimed at protecting sellers from unequal bargaining power.
ASCII.jp
industry 1 sources · Jun 11
The integration directly addresses a long-standing pain point in anime and video production-manual double entry of work hours into separate systems-by linking site-side progress tracking with back-office cost data in real time.
GameBusiness.jp
industrybusiness 1 sources · Jun 11
The recommendation formally flags Kadokawa's treatment of the writers and creators it depends on, and the company's response will be watched as a test of how a major publisher handles freelance protections under Japan's new law.
GameBusiness.jp
industry 1 sources · Jun 11
The piece reframes a common narrative-that Nintendo's shift to its own showcase killed E3-as a misunderstanding, pointing instead to the structural decline of physical retail as the event's true cause of death.
Automaton