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ENGI

ENGI is the animation studio for the fourth season of KonoSuba, set to air in 2027, and has no other announced projects in the provided stories.

Synthesized from 17 Yomimono stories · updated Jul 26

The only Yomimono story that mentions ENGI is the announcement of KonoSuba: God's Blessing on This Wonderful World! 4, made at the franchise's 10th anniversary event on July 26, 2026. The season is set to air in 2027, with ENGI handling animation, marking the fourth different studio to work on the main television series. Takaomi Kanasaki returns as chief director, while Manabu Kurihara, who previously directed The Detective Is Already Dead, takes over as director. Makoto Uezu returns for series scripts, Koichi Kikuta for character design, Yoshikazu Iwanami as sound director, and Masato Kōda as composer.

No other stories in the provided set discuss ENGI's other projects, financial status, or operational changes. The studio's current standing is defined entirely by its role on this single upcoming title. The third season of KonoSuba aired in April 2024, and the sequel was first teased after the Bonus Stage OVA in March 2025.

Key facts

Studio for KonoSuba Season 4
ENGI is the animation studio for KonoSuba: God's Blessing on This Wonderful World! 4.
Season 4 air window
The season is set to air in 2027.
Chief director
Takaomi Kanasaki returns as chief director.
Director
Manabu Kurihara directs the season.
Series scripts
Makoto Uezu returns to oversee series scripts.
Character design
Koichi Kikuta returns for character design.
Fourth studio for the franchise
ENGI is the fourth different animation studio to work on the main KonoSuba television series.

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Connections

Structured graph also available as JSON at /public/entities/engi. CC BY 4.0.

Claim activity

When a claim about ENGI was confirmed, debunked, or disputed against open-web sources. The record stays even after a claim drops off the facts list.

  • Disputed ENGI produces KonoSuba: God's Blessing on This Wonderful World! 5d ago · source

All coverage

10h ago

Shueisha Games Reveals Hoshin Engi Roguelite for Switch 2, PS5, Steam

Shueisha Games and LASTWONDER announced Hoshin Engi Re:surrection during Wednesday's Nintendo Direct. The roguelite is based on Ryu Fujisaki's Hoshin Engi manga and is planned for Nintendo Switch 2, PlayStation 5, and Steam in 2027. It is set after the manga and follows Toshin and Chuechue, new characters drawn by Fujisaki, who use mythic weapons called Paope to explore dungeons.

2d ago

MD Engine Brings No-Code Mega Drive Development to Steam

Two Black Cats has released MD Engine on Steam, a development tool for Sega Mega Drive and Genesis games. A drag-and-drop event system lets users design games without writing a line of code. Finished projects can be written to cartridge and run on original hardware, or exported to Web, Windows, macOS, Linux, iOS, and Android. The tool supports Japanese and costs 2,300 yen, with 15 percent off until September 22.

Sep 3

Nippon Sangoku Sequel Anime Green-Lit by Twin Engine

Twin Engine announced on Thursday that production on a sequel to the Nippon Sangoku television anime has been green-lit. The announcement came two months after the first season's finale aired on June 21. The studio posted an announcement video featuring footage from the first anime, but did not reveal further details about the sequel. The first anime, based on Ikka Matsuki's manga, aired on April 5 on Amazon Prime Video in over 240 countries and territories, with a pre-release broadcast in Japan on U-NEXT on April 6. The series is set in a near-future Japan where civilization has regressed due to nuclear war, natural disasters, and corrupt governance, fracturing into three nations. The story follows Aoteru Misumi, a former local bureaucrat who rises to become a strategist aiming to reunify Japan. The anime was directed by Kazuaki Terasawa at Studio Kafka, with character designs by Takahiko Abiru and music by Kevin Penkin. The main cast includes Kensho Ono as Aoteru Misumi and Asami Seto as Saki Higashimachi. Matsuki launched the manga on Shogakukan's Manga ONE app and Ura Sunday website in 2021.

Aug 28

W4 Games Raises $18M Led by Tencent for Godot Expansion

W4 Games, the Irish company founded by Godot Engine project leaders, raised $18 million in a Series B round led by Tencent. The company will use the funds to expand its international team by 50% and develop enterprise products. W4 Games and Tencent also entered a multi-year strategic partnership to support Godot's growth in Asia.

Aug 28

UE5 Experimental AI Control via MCP Proves Practical in Test

Epic Games' Unreal Engine 5.8 added MCP support as an experimental feature in June, letting AI operate the engine. Shin Seishi tested it with GPT-5.6 Sol in the Codex environment and found it practical for event scene creation. The test produced a demo video for Math Magic's Hi3D v3.0 AI 3D modeling service, showing tasks that take humans time and effort can be shortened significantly.

Aug 27

The Ribbon Hero Theatrical Run Adds Bromide and Sticker Merch

Twin Engine announced on August 27 that the Netflix animated film The Ribbon Hero, based on Osamu Tezuka's Princess Knight, will screen in select theaters for a limited two-week run starting September 4. The film has been streaming worldwide on Netflix since August 8. The first-week visitor gift is a CD with the theme song Reborn, featuring a jacket illustration by character designer Kei Mochizuki. The second-week gift will be announced later. Separately, IID began selling character bromides and stickers from the film on August 26 through its Entertainment Print service, available at multi-copy machines in FamilyMart, Lawson, and Ministop stores. The full-body bromides come in 8 types in L and 2L sizes, priced at 300 and 400 yen, while the stickers are a single 2L type at 500 yen. Sales run through March 31, 2027. The film is directed by Yuki Igarashi, his first feature-length directorial work, with animation production by studio OUTLINE.

Aug 18

Space Engineers 2 Update Aims for Smoother, Stable, Faster Play

Keen Software House released the 'Smoother, Stable & Faster' update for Space Engineers 2, currently in early access. The update targets performance and stability, adding a new save screen separating autosave and manual save, an improved flight HUD, a safe speed limiter, and enhanced hardware detection. Early-game experience in the Almagest System also improves, with clearer contracts and better guidance. The game is available on Steam.

Aug 12

Twin Engine Launches Bibibi Comic Label With Super Kaguya Meshi

Twin Engine launched the web manga label Bibibi Comic on August 7, 2026, releasing 31 works at once. The slate includes Super Kaguya Meshi!, the first official spin-off manga of the film Super Kaguya-hime!. Set 10 years after the film, it follows Kaguya and Aya Sakayori. A launch commemorative issue and a promotional video were also released.

Aug 10

Twin Engine and Bandai Launch New Manga Platform Bibibi Comic

Twin Engine and Bandai launched Bibibi Comic, a new manga platform offering 33 titles at launch. Readers can use free tickets earned through missions and access one free chapter every 23 hours. The platform is part of a joint initiative covering original manga, anime adaptations, and licensed merchandise.

Aug 7

CryEngine Fans Push Back as Official Updates Stall

A Reddit post arguing that CRYENGINE is underrated has drawn attention. The poster says the engine holds untapped potential and could serve as a royalty-based alternative to Unreal Engine. Official public updates have been quiet since 2022, though recent titles like Kingdom Come: Deliverance II show the engine's capabilities.

Aug 7

Godot Passes Unity as Most-Used Engine at GMTK Game Jam 2026

Godot became the most-used engine at GMTK Game Jam 2026, taking 47 percent of the 10,511 tallied games to Unity's 34 percent. It is the first time Godot has led the event, which drew 10,777 submissions. The gap has narrowed since 2022, when Unity led 61 percent to 16 percent, and the two were nearly even in 2025. GameMaker took 5 percent and Unreal Engine 3 percent.

Aug 7

Unreal Veteran Sjoerd De Jong Joins AI-Native Immense Engine

Sjoerd De Jong, a 12-year Epic Games veteran and Unreal Engine evangelist who left in June, has joined the development of Immense Engine. The engine, built by former Unreal developers including Arjan Brussee, aims to replace Unreal Engine and Unity with a clean, modern, AI-native design that integrates external AI agents from the start.

Aug 6

Twin Engine and Bandai Partner for Manga, Anime, and Merchandise

Anime planning and production company Twin Engine and toy and merchandising company Bandai announced a strategic partnership on Wednesday. The two companies plan to produce at least one joint project involving original manga, animated adaptation, and licensed merchandise. Twin Engine will handle animation planning and production, while Bandai will manage product development and licensing. The companies aim to invest up to 4 billion yen (about US$25.35 million).

Jul 27

The Ribbon Hero Film Promo Shows Pine and Sapphire's Bond

Twin Engine released a promotional video for The Ribbon Hero anime film, based on Osamu Tezuka's Princess Knight manga. The video focuses on the relationship between Sapphire and her friend Pine. The film premieres on Netflix worldwide on August 8.

Jul 26

KonoSuba Season 4 Reveals Staff, 2027 Debut at 10th Anniversary Event

The fourth season of the KonoSuba anime, titled KonoSuba: God's Blessing on This Wonderful World! 4, was announced at the "Colorful" 10th anniversary event on July 26, 2026. The season is set to air in 2027. Studio ENGI will handle the animation, taking over from the previous studios that worked on earlier seasons. Takaomi Kanasaki returns as chief director, while Manabu Kurihara, who previously directed The Detective Is Already Dead, steps in as the new director. Makoto Uezu returns to oversee series scripts, Koichi Kikuta returns for character design, Yoshikazu Iwanami returns as sound director, and Masato Kōda returns to compose the music. The event also revealed an "ultra teaser visual" and a 10th anniversary video featuring a new arrangement of Machico's song "fantastic dreamer" from the first season. The third season aired in April 2024, and the sequel was first teased after the Bonus Stage OVA in March 2025.

Jul 14

Figryne Cast Studio Engine Launches as All-in-One VTuber Tool

Mimizuku & co. released Figryne Cast Studio Engine on July 14, a VTuber streaming tool that handles real-time 3D avatar tracking, scene switching, post-effects, and live streaming in a single app. It streams directly to YouTube and Twitch, supports vertical video, and includes a voice changer. A free trial with 5-minute sessions is available, with plans including a 500 yen monthly subscription or a 2,480 yen one-time purchase.

Jul 7

Space Engineers 2's 'Drive, Automate and Detonate' Update Brings Survival Mode and Wheels

Keen Software House released the 'Drive, Automate and Detonate' major update for Space Engineers 2 in early access on Steam. The update adds 46 new blocks including wheels, hinges, and automation tools, plus a Classic Survival Mode with crash-landing start. Combat gets warheads and rocket turrets. The game is scheduled for official release at the end of 2027.

Jul 1

Wallpaper Engine To Remove Application-Type Wallpapers After Malware Reports

The Wallpaper Engine Team announced on June 30 that it will delete all application-type wallpapers from the Steam Workshop within about a week, following reports of malware in the format. The decision comes after cybersecurity firm Kaspersky reported on June 16 that dozens of application-type wallpapers on the Steam Workshop contained malware, with each downloaded thousands or tens of thousands of times. Application-type wallpapers, which allow creators to run executable (.exe) files as wallpapers, account for only 0.5% of all wallpapers on the platform, and the number of affected users is very small. The team explained that the application type was a legacy feature from the software's early development, inspired by Android sideloading, and was hidden by default with a warning screen. Development has since progressed with built-in editors and SceneScript, a JavaScript-based language that can handle events like time and mouse clicks, making custom executables unnecessary. The team stated that the risks of maintaining the application type now outweigh its benefits. Users who wish to keep their application-type wallpapers can back them up locally before the deletion. The removal applies only to the Steam Workshop; users can still create application-type wallpapers on their own.

Jul 1

Godot Engine to Restrict Generative AI Contributions After Low-Quality Code Surge

The Godot Foundation announced it will revise contributor guidelines to restrict generative AI use, citing a surge in low-quality AI-generated pull requests that overwhelm volunteer reviewers. The new rules prohibit AI-generated code, AI agent submissions, and AI-written communication, with exceptions for simple tools like code completion and machine translation.

Jun 26

In a World Full of Zombies Anime Announces Cast, Delay to January 2027

The official website for the television anime adaptation of Rokuro Uraji's novel series "Zombie no Afureta Sekai de Ore Dake ga Osowarenai" ("I am the only one who is not attacked in the world filled with zombies") opened on June 25, 2026, revealing a teaser promotional video, teaser visual, main cast, staff, and a delayed premiere. The anime will now debut in January 2027 on the premium AT-X channel, having been previously planned for 2026. Wataru Katō voices protagonist Yūsuke Takemura, a former office worker whom zombies ignore, and Yuno Azuma voices Mitsuki Fujino. Kazuya Fujishiro (episode director on "Dropkick on My Devil!", "Girlfriend, Girlfriend", "Cells at Work! Code Black") directs the series at studios Acca effe and Frontier Engine. Yasushi Hirano handles series scripts, with Kayō Shimoyama and Makuto Okimiru writing individual scripts. Megumi Ishihara designs the characters. The story originally launched in 2013 on the R18 section of Shōsetsuka ni Narō and concluded in 2017. Frontier Works published three novel volumes with illustrations by Saburō, and a manga adaptation by Chihiro Masuda began in 2021, with its fifth volume shipping August 5, 2026. A spinoff manga also ships that day.

Jun 23

Epic Games Releases Unreal Engine 5.8 With Live Link Hub Now Official

Epic Games Japan announced the release of Unreal Engine 5.8, focusing on performance improvements and enhanced core functionality. The update strengthens world building, character and animation creation, virtual production, and real-time rendering. Live Link Hub becomes official, and new features include Mesh Terrain, MetaHuman Collection for crowds, and MegaLight for dynamic lighting.

Jun 22

Swimming Scorpions Announces Giant Robot FPS 'Engine Of Sin' for Steam

Developer Swimming Scorpions announced 'Engine Of Sin', a first-person simulation game for Steam where the player pilots a giant robot against monsters in a dying world. The game features rugged robot design and 90s-style FPS visuals. Players manage power distribution across systems, switch between eight weapon types, and collect supplies between battles. The release date is undecided, with Japanese language support planned.

Jun 19

Unreal Engine 5.8 Adds Conversational AI Support for In-Engine Development

Epic Games released Unreal Engine 5.8 on June 17, 2026, with a new feature that connects the engine to conversational AI models via MCP server support. The tool lets AI generate terrain and buildings from rough sketches directly inside the engine. The update has drawn both praise for efficiency gains and criticism over fears of job displacement and mass-produced content.

Jun 18

Unreal Engine 6 Early Access Targets End of 2027, Shifts to Verse Language

Epic Games revealed the roadmap for Unreal Engine 6 (UE6) during the State of Unreal 2026 keynote at Unreal Fest Chicago on June 17. The early access version of the next-generation engine is planned for release at the end of 2027, with a full launch 12 to 18 months later. UE6 represents a major departure from UE5 by integrating Unreal Editor for Fortnite (UEFN) into the core engine. The gameplay programming model will shift from C++ to Epic's original language Verse, which is already used in UEFN and is designed for building large-scale live service worlds with thousands of contributors. The visual scripting system Blueprints will be deprecated once the new framework matures, though conversion tools will be provided. Epic also committed to making UE6 an open specification platform, publishing systems as open specs with Verse APIs. Alongside the UE6 news, Epic released Unreal Engine 5.8, adding a Lumen Lite mode that enables global illumination at 60fps on Nintendo Switch 2, as well as Mesh Terrain for complex terrain shapes. UE 5.8 is described as the last major update before full-scale UE6 work.

Jun 17

Malware Found in Wallpaper Engine Steam Workshop Wallpapers

Cybersecurity firm Kaspersky reported on June 16 that it discovered malware embedded in wallpapers for the popular Steam utility Wallpaper Engine. Dozens of infected wallpaper packages were found on the Steam Workshop, with each recording thousands to tens of thousands of downloads. Attackers exploited the software's 'application-type wallpaper' feature, which can execute Windows programs, to sneak in malicious code. Two main infection methods were identified: directly bundling malicious executable files, DLLs, or scripts into the wallpaper package, and hiding malware inside a password-protected archive with the password embedded in the archive name or configuration file. The malware includes information-stealing tools like Lumma and Vidar, the RenEngine loader, and the DarkKomet backdoor. One sample from December 2025 appeared to function normally by launching an embedded desktop game while deploying DarkKomet and installing a modified library to collect Steam account information and hijack logged-in sessions. The primary target was China, accounting for 89.4% of downloads, followed by Russia at 5.5%. Kaspersky believes multiple independent threat actors are behind the attacks, not a single group. By the time the findings were published, the malicious wallpapers had been removed from the platform, but Kaspersky warned that new ones may appear.

Jun 15

Godot Engine Developers Detail Console Porting Challenges in Q&A

In a lengthy Q&A published by Automaton, Godot Engine developers from W4 Games discussed console porting difficulties, including performance optimization, platform certification, input redesign, and build pipeline complexity. The interview, conducted by indie developer Supaui, also touched on W4 Consoles adoption in Japan and the Japanese market's growth potential.

Jun 3

Swimming Scorpions Announces Giant Robot Sim 'Engine Of Sin'

Swimming Scorpions announced 'Engine Of Sin', a giant robot piloting simulator set in a dark fantasy world. Players manage power distribution, weapon systems, and life support inside a malfunctioning battle robot while fighting monsters. The game features 90s-style FPS visuals, eight weapon types, multiple endings, and exploration of a four-floor walking fortress. It is planned for PC via Steam with Japanese language support.

Jun 1

Capcom Opens Second Student Game Competition With RE Engine Access

Capcom announced the second CAPCOM GAMES COMPETITION on June 1, open to students at Japanese universities and vocational schools. Teams of up to 20 will use Capcom's RE ENGINE via cloud to develop a game over six months, with a grand prize of 5 million yen and total prizes over 10 million yen. Winning entries may receive commercialization support.

May 31

Epic Games Unveils Unreal Engine 6 at Rocket League Paris Major

Epic Games announced Unreal Engine 6 on May 24, 2026, during the Rocket League Paris Major. The engine features a new programming language called Verse and multi-threading optimizations aimed at eliminating CPU bottlenecks. Full details are expected at Unreal Fest Chicago 2026 in June. The first title confirmed to adopt the engine is Rocket League.

May 31

Anime Producers Build In-House Film Distribution Systems

Anime production companies are moving away from relying on legacy theatrical distributors like Toho, Shochiku, and Toei, instead forming their own domestic film distribution systems to retain a larger share of box office earnings. This week, Sony-owned Aniplex and publishing giant Kadokawa announced a joint venture called Animec for anime film distribution and promotion. The following day, Bandai Namco Filmworks established a new film distribution division, building on early success with the short film "Milky Subway: The Galactic Limited Express," which opened in fourth place at the Japanese box office last month despite screening in only 73 theaters and has earned over ¥400 million (US$2.5 million) domestically. Bandai Namco Filmworks also plans to use its distribution expertise to redistribute older films in its catalog. The shift comes as anime's fourteen highest-grossing films in 2025 earned a cumulative ¥90.1 billion (US$573 million) at the Japanese box office, with at least half of that going to distributors.

May 17

Third Mononoke Film Streams New Trailer Ahead of May 29 Debut

Twin Engine released a new trailer for Mononoke the Movie: Chapter 3: Snake God on Thursday, ahead of its May 29 theatrical debut in Japan. The trailer shows more of the supernatural chaos in the inner palace, with the emperor and priest Hokuto Mizorogi playing larger roles. Aina The End performs the theme song "No Epilogue." New cast members include Miyuki Sawashiro as the Third Empress, Fumi Hirano as Tokiwai, Mariko Honda as Kawa, Yukana as Amanotsubone, and Eiji Takemoto as Saku Mizorogi. Kenji Nakamura returns as general director from the second film, while Tomoaki Koshida directs at Studio Kafka and EOTA. The story follows the Medicine Seller confronting a giant snake-shaped Mononoke called the Snake God. He must discover its three characteristics-form, truth, and reason-before he can slay it. The roots of the conflict lie 150 years in the past, in the true story of the inner palace's birth. The first two films in the trilogy, Phantom in the Rain and The Ashes of Rage, premiered in July 2024 and March 2025 respectively, and are streaming on Netflix.